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 Basic but Important Topo Guidelines Modellers Should Follow. 
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Joined: Thu Jan 03, 2008 11:43 am
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Post Basic but Important Topo Guidelines Modellers Should Follow.
Topology Guidelines For Animation
http://ruramuq.blogspot.com/2009/02/topology-principles-for-animation.html

All modellers should take note of these principles. Unless you intend your model to be permanently static. People down the production pipeline will be grateful. YOU will be thankful if you are doing the rigging/possing yourself.

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http://www.juxart.com
Juxart: A Game Designer/Animator's Blog


Thu Aug 04, 2011 8:40 am
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