It is currently Thu Feb 27, 2020 2:19 am




Post new topic Reply to topic  [ 5 posts ] 
 Steampunk Gauntlets 
Author Message
User avatar

Joined: Thu May 12, 2011 11:44 pm
Posts: 17
Location: Singapore
Post Steampunk Gauntlets
Just finished my "hero prop", the Steampunk Gauntlet, based on concept art by my school CG Protege.

Tools used were Photoshop CS2, Autodesk 3ds Max 2011 and Mental Ray.

Map size is 4096 x 4096.

Image

Image

Image

Image

Image

Image

Comments and critiques are greatly appreciated.

Hope you guys like it!


Last edited by Andy_C on Wed Jan 18, 2012 2:14 pm, edited 1 time in total.

Tue Jan 17, 2012 9:57 pm
Profile

Joined: Sat Jul 26, 2008 10:49 am
Posts: 268
Post Re: Steampunk Gauntlets
love the shader and especially the gauge. would be great to see you make a full arm, eventually a full body.
the design can be further enhanced though. As it is it looks like the movement range are limited. That is you can't turn the wrist or even close the fingers.


Tue Jan 17, 2012 11:56 pm
Profile
User avatar

Joined: Thu May 12, 2011 11:44 pm
Posts: 17
Location: Singapore
Post Re: Steampunk Gauntlets
Thanks for the comment.

You are quite right! The hand can't actually close up.

I guess the original concept artist meant for the fingers and palm to be quite rigid.

I will be finishing a full body eventually.


Wed Jan 18, 2012 12:40 am
Profile

Joined: Fri May 28, 2010 11:44 am
Posts: 127
Post Re: Steampunk Gauntlets
I like it, looks great.

Seems like you use PS to do the textures?

You could use Mudbox or zbrush to paint in the textures, you can get this done in half the time.

_________________
Portfolio: http://aaron-animations.com/
3D Printing Shop: http://www.polychemy.com/


Fri Jan 27, 2012 2:10 pm
Profile

Joined: Sat Dec 29, 2007 1:44 pm
Posts: 1113
Location: Singapore
Post Re: Steampunk Gauntlets
In my humble opinion. For a start. It is a good training to use PS to do it. Once you master the method. One can use mudbox or zbrush to do it later.

Reason. Train yourself with a good traditional foundation first. And don't be over dependent on technology. In case the company you hired do not have mudbox or zbrush. You know you can still survive. :P


Sat Jan 28, 2012 5:48 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.