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 Gotham By Gaslight 
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Joined: Wed Jan 02, 2008 5:25 am
Posts: 46
Post Re: Gotham By Gaslight
Test render using MR in 3ds max. Polycount 9631- could probably be optimised some more..

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Sun Aug 23, 2009 10:53 pm
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Joined: Sat Dec 29, 2007 1:44 pm
Posts: 1113
Location: Singapore
Post Re: Gotham By Gaslight
I love the rendering. Its inspiring. :o


Mon Aug 24, 2009 2:12 am
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Joined: Sat Jul 26, 2008 10:49 am
Posts: 268
Post Re: Gotham By Gaslight
Superb.


Mon Aug 24, 2009 3:23 am
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Joined: Mon Dec 31, 2007 6:00 pm
Posts: 146
Location: Singapore
Post Re: Gotham By Gaslight
wow I'll love to animate this!


Thu Aug 27, 2009 3:45 pm
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Joined: Wed Jan 02, 2008 5:25 am
Posts: 46
Post Re: Gotham By Gaslight
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Well, happy to post the final render of this personal project. Gonna start on another new project. Thanks for all the comments and critiques.


Wed Sep 02, 2009 2:36 pm
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Joined: Wed Oct 08, 2008 12:29 am
Posts: 69
Location: Singapore
Post Re: Gotham By Gaslight
love the colors on the final render.. congrats on such a beautiful piece! :D

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Azoic

POLICE!! Game Model
Latest WIP update


Wed Sep 02, 2009 8:33 pm
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Joined: Sat Dec 29, 2007 1:44 pm
Posts: 1113
Location: Singapore
Post Re: Gotham By Gaslight
I love it too. :D


Thu Sep 03, 2009 12:45 am
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Joined: Wed Jan 02, 2008 10:39 pm
Posts: 20
Post Re: Gotham By Gaslight
Awesome!!!


Sat Sep 12, 2009 11:02 am
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Joined: Wed Jan 02, 2008 5:25 am
Posts: 46
Post Re: Gotham By Gaslight
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Here's the final renders for the game res Catwoman model. 8000 triangles mius the backpack and whip. 3x2048 textures (diffuse, normal and specular).


Last edited by Marc on Wed Mar 24, 2010 10:00 am, edited 1 time in total.

Tue Mar 23, 2010 10:28 pm
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Joined: Sat Dec 05, 2009 8:17 pm
Posts: 10
Post Re: Gotham By Gaslight
Hope you don't mind asking but how do you do the zipper? modelled in or use normal map? (cause I don't think you can use normal map to create that zipper)


Tue Mar 23, 2010 11:13 pm
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